Classic Gaming Expo Distinguished Guest:
MICHAEL BECKER
Michael has also
been involved in a number of industry firsts. He created of the first
group of artists to work with programmers in 1982, the first version of
Madden Football in 1984, the first products using digitized
graphics, the first parser games with graphics, Apple’s first multimedia
products, the first interactive video titles (Sewer Shark and
Night Trap), the first CD titles (Third Degree, D&D
and Zoltran for CDI), the first teaching kiosks (St. Louis Zoo
education system, now in the Smithsonian), and helped spearhead EA’s
first CD and online development efforts.
Over the last
three decades Mr. Becker has been instrumental in the design of well
over a hundred and fifty electronic entertainment products. He was one
of the first creative professionals in this emerging industry,
transitioning from underground comics to a successful advertising agency
career, and then quickly becoming a pioneer in an upstart industry that
was to combine traditional media with electronic entertainment. He has
hired and worked with hundreds of artists, overseen the investment of
tens of millions of dollars in development effort, and helped various
Silicon Valley entertainment companies generate hundreds of millions in
revenue.
As Art and
Creative Director at Imagic -- the video game industry’s second
entertainment publishing startup -- Michael saw the first products he
worked on earn a staggering $80 million in a few months, transforming
Imagic into the fastest growing company in American history. While
managing two departments Mr. Becker helped design dozens of cartridge
games, established procedures for worldwide language localization, and
helped engineer the company’s strategic reorganization toward disk-based
products, in cooperation with Bantam Books.
Acquisition of
Imagic’s sports games inspired Trip Hawkins and Electronic Arts to
embrace interactive sports entertainment. Working with corporations such
as Hasbro, Apple, Quantum Computer, Worlds of Wonder, P.F. Magic, and
Philips Interactive, Mr. Becker was continually involved in the merging
of computer graphics, multimedia, online gaming, and interactive video.
When Michael joined Electronic Arts almost ten years ago, he
immediately helped shape EA’s foray into CD publishing on the 3DO
system. He worked on the design on several of the first products and
helped architect complex rendering, compositing, and digitizing pathways
that ultimately resulted in EA’s state-of-the-art Media Lab. He was the
first to combine 3D environments with broadcast design for EA Sports,
was the first to introduce high-end computer workstations for Studio
Artists and the first to hire specialist artists for production teams.
Highlights of Michael’s career at Electronic Arts also include the
following:
- Design and art direction of Madden Football for the 3DO,
the first successful CD translation of an EA sports franchise. While
simultaneously hiring and managing an Art Department of 25, Michael
helped direct EA’s Advanced Technology Group as it created the first
CD versions of Road Rash, 3D Atlas and PGA Tour.
In addition Michael designed the Shockwave series for that
platform, a franchise that sold 600K units and was EA’s first foray
into product localization.
- For the PlayStation Michael co-designed the highly popular
series of Strike games - with almost five million units in
sales across four platforms (Soviet Strike and Nuclear
Strike on the PC, PSX, Saturn and N64). These projects set a
new standard for Studio pre-production and effective integration of
video and audio into a CD format.
- For the IBM PC Michael worked with the Jane’s Group to bring
cutting-edge 3d cinematics to World War II Fighters while
assisting on the design and development of several other simulation
franchises.
- For the PlayStation 2 Michael worked with Tiburon to draft the
final design of Madden for the PS2 while also designing for
them Bent Axle, an unpublished automotive combat game and
Strike Back, a preliminary design for EA’s Baltimore Studio.
- For EA.com Michael worked creatively to develop a wide variety
of online products, including design work on Bunny Luv and
Online Strike, producing the WorldPlay suite of games to
assist Kesmai, designing the first Harry Potter prototypes
and working on several other online concepts including LOTR
Battle Chess, iFlirt and 7 Cities of Gold.
- For the Synthetic Studio Michael was engaged to develop a robust
online community for Majestic in the role of ‘Majestic’s
Editor’. This project ultimately involved several hundred sites, a
design strategy for integrating fan fiction into the fabric of the
game, a unique system of puzzles developed once Majestic
launched to provide greater game difficulty, publishing strategies
for internal sites and newsletters that provided regular content
updates and worked daily with the Majestic Production Team in
creating news and web publishing programs. He also wrote and
directed several hours of audio content and distributed that
material to secret telephone numbers across the country to integrate
the game’s backstory into the activities of the community.
Unfortunately, September 11th signaled the end of this
revolutionary – but sometimes frightening – product delivery system.
- When Electronic Arts obtained the license for Peter Jackson’s
LOTR films, Michael joined with Neil Young and began the writing and
design of The Two Towers, The Return of the King and
now Lord of the Rings: The Third Age games, across all
platforms and in all languages. In the role of story director for
this franchise Michael has served as EA’s resident expert on all
aspects of J.R.R. Tolkien’s fiction, also tracking every image and
segment of New Line’s scripts, photography and footage as he crafts
the evolving Lord of the Rings saga for the worldwide videogame
audience.
In the last two decades Michael has explored four generations of
console and CD technology, was in the vanguard of EA’s online publishing
efforts and has been repeatedly involved in the design of new
interactive experiences for next-generation consumer hardware. He
currently lives in Half Moon Bay with his wife and mother-in-law, an
undisclosed number of cats, and Cleo, a very poorly trained three-month
old Beagle. |