Rick
Levine got into programming games in the late 1970's after seeing the
computer chess tournament at the 2nd annual microcomputer festival in the
Silicon Valley area. His first non-commercial game was a 4k assembly
language chess program running on an 8080-based computer that forced a tie
with a handheld chess playing computer his friend had purchased. That
inspired him to get a job at Mattel Electronics, where he worked for Mike
Minkoff.
Being an avid bowler, he was excited to write a 1k software program for
handheld bowling for Mattel. That was followed by PBA Bowling for
Intellivision. He had started working on a motorcycle game, but left to
work on medical electronics devices for a while before coming back to
games at Imagic.
At Imagic, his prior medical electronics work was a great inspiration
for designing and programming his biggest hit game: Microsurgeon
for Intellivision. He won the award for most original game of the year at
the Consumer Electronics Show that year. In addition to porting
Microsurgeon to the TI 99/4a computer, he also designed and programmed Truckin'
for Intellivision. The game was based on his love of driving around the
country and seeing all the wonderful trucks on the highways.
Since Imagic, he has also worked on Palenque for RCA Labs, Sabrevision
for American Airlines, It Came From the Desert for Cinemaware, and Kids
on Site and Double Switch for Digital Pictures. Recently, he
programmed software on the Windows 98 and Windows 2000 team at Microsoft,
and was a Program Manager in the Microsoft Games Group working on a game
with Alexey Pajitnov, inventor of Tetris. He is currently writing his
first science fiction novel, designing new game ideas, and working as a
software contractor in Arizona.